#ifndef __GAME_SCENE_H__
#define __GAME_SCENE_H__

#include "cocos2d.h"
#include "StarMatrix.h"
class GameScene : public cocos2d::Layer
{
public:
    static cocos2d::Scene* createScene();

    virtual bool init();
   
    CREATE_FUNC(GameScene);

	bool onMyTouchBegan(cocos2d::Touch* touch, cocos2d::Event* unused_event);

	void update(float delta);

	StarMatrix* matrix;
	void showStarMatrix();

private:

};

#endif // __HELLOWORLD_SCENE_H__
